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Papers with keyword serious game:

Year Paper
Year Paper
2017 Joao Patacas, Huda Dawood and Nashwan Dawood (2017). Reality Capture and Visualisation of 3D Oil & Gas Facility Data for Operations and Decommissioning. Lean and Computing in Construction Congress (LC3): Volume I Ð Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 201-208
2017 Yifan Gao, Vicente A. González and Tak Wing Yiu (2017). Serious Games vs. Traditional Tools in Construction Safety Training: A Review. Lean and Computing in Construction Congress (LC3): Volume I Ð Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 653-660
2017 Ruggiero Lovreglio, Vicente Gonzalez, Robert Amor, Michael Spearpoint, Jared Thomas, Margaret Trotter and Rafael Sacks (2017). The Need for Enhancing Earthquake Evacuee Safety by Using Virtual Reality Serious Games. Lean and Computing in Construction Congress (LC3): Volume I Ð Proceedings of the Joint Conference on Computing in Construction (JC3), July 4-7, 2017, Heraklion, Greece, pp. 381-389
2013 Addison A,O’Hare W-T,Kassem M,Dawood N (2013). The importance of engaging engineering and construction learners in virtual worlds and serious games. CONVR 2013
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